AI Insights · Timothy · April 2022
Top 5 3D Cartoon Games on Android in Mexico, Q1 2022
See how the top 5 3D cartoon games performed on the Android platform in Mexico during Q1 2022, including trends in weekly downloads, revenue, and active users.
Discover the performance of the top 5 3D cartoon games on the Android platform in Mexico during the first quarter of 2022. Data sourced from Sensor Tower reveals interesting trends in weekly downloads, revenue, and active users for these popular games.
Clash Royale from Supercell saw a diverse trend in its weekly revenue, peaking at approximately $57K in the last week of December and then fluctuating throughout the quarter, with notable peaks at around $53K in early March. Weekly downloads showed a significant rise mid-January, reaching about 385K, but experienced a decline towards the end of the quarter, ending at approximately 232K in the final week of March. Weekly active users generally showed an upward trend, starting from 7.7M at the end of December and reaching a peak of around 8.6M in early March.
Pokémon GO by Niantic, Inc. experienced a varied revenue trend, with a high of around $34K in late February. Weekly downloads started strong with about 58K in early January but saw a decline to approximately 20K by the end of March. Active users for Pokémon GO hovered around 2.5M, peaking at nearly 2.6M in late February.
Brawl Stars, another hit from Supercell, displayed a steady revenue trend, peaking at around $37K in late December, and maintaining around $19K to $25K through the rest of the quarter. Weekly downloads started at around 83K in late December and decreased to about 27K by the end of March. The game maintained a strong active user base, starting at 935K and ending the quarter with approximately 715K weekly active users.
Lords Mobile: Last Rise of Qin from IGG.COM showed a steady revenue trend, peaking at around $27K in late January and mid-March. Weekly downloads were robust, starting at around 95K in late December and reaching a peak of about 136K in late January, before leveling off to about 76K by the end of March. The game's weekly active users grew steadily from 182K to a peak of 245K mid-March, before decreasing slightly to around 212K by the end of the quarter.
Gardenscapes by Playrix saw a relatively stable revenue trend, maintaining around $16K to $18K throughout the quarter. Weekly downloads started at about 9.5K in late December, peaked at around 25.7K in mid-March, and ended at approximately 15.9K by the end of the quarter. Active users showed a decline from approximately 511K in late December to about 423K by the end of March.
For more detailed insights and data, visit Sensor Tower.